Carolina's home design desk setup, with Figma flows on the monitor and mobile UI mockups on the laptop

About Me

UX RESEARCH· DESIGN SYSTEMS· INTERACTION DESIGN· USER TESTING· FIGMA· PROTOTYPING· SERVICE DESIGN· ENTERPRISE UX· BILINGUAL ES/EN·

I'm Carolina, a Senior Product Designer (Sr. UX/UI Designer) based in Buenos Aires with 10+ years of experience designing digital products across fintech, telecom, and enterprise.

I started in graphic design — agencies, studios, brand work — before moving into product design. That background shaped how I think: I care about craft, but I'm driven by what actually works for the people using it.

I've worked across the full product lifecycle, from zero-to-one startups to large-scale enterprise systems, always embedded with the teams building the product. At n1u I rebuilt a live fintech app from the inside while simultaneously designing the in-house version. At DIRECTV I designed for millions of subscribers across Latin America under tight technical constraints. At Salesforce I work embedded in cross-functional teams translating complex enterprise workflows into usable tools. At UIN I owned the end-to-end design of a B2B gamification platform from scratch.

My job doesn't end at the screen. Over the years I've learned to align business and user from the start, catch problems before they get expensive, and leave behind processes and judgment the team can keep using afterward.

01

Align

Before designing anything, I make sure I understand the real business goal and who defines success — it's not always what the initial brief says.

02

Discover

Interviews, competitive benchmarking, and existing data. At a senior level, I also know when the research already exists and doesn't need repeating.

03

Frame

I translate ambiguity into a clear, prioritized problem with measurable success criteria — the point where the team stops arguing features and starts arguing impact.

04

Design

Flows and prototypes iterated in short cycles, embedded with product and engineering from day one — not a final handoff thrown over the wall.

05

Validate

Usability testing and stakeholder review before launch. I question my own decisions as much as the team's.

06

Scale

I document and systemize the design judgment so it stays with the team, not locked in a Figma file that depends on me.

Product Design

End-to-end design from research to delivery. Flows, wireframes, high-fidelity screens and interactive prototypes.

UX Research

User interviews, surveys, competitor analysis and journey mapping to ground every decision in real insight.

Interaction Design

Defining how users move through a product — transitions, states, feedback and micro-interactions.

Information Architecture

Structuring content and navigation so users always know where they are and where to go next.

Collaboration & Handoff

Clear documentation, specs and edge cases. I stay close to implementation to make sure what's designed actually ships as intended.

Facilitation

Running workshops, onboarding teams and documenting processes. I like leaving a project stronger than I found it.

AI & Design

Using AI tools to accelerate validation cycles, generate rapid prototypes for team alignment, and support research synthesis. A practical addition to the workflow, not a replacement for design thinking.

Product Strategy

Discovery, problem definition and feature prioritization alongside Product and Business. Connecting research and insight to roadmap, OKRs and KPIs.

Salesforce / Concentrix — Experience Designer

Enterprise · B2B  ·  2025 – present

UIN — Sr. UX/UI Designer

B2B SaaS · Fintech  ·  2024 – 2025

n1u — Sr. UX/UI Designer

Startup · Fintech  ·  2023 – 2024

DIRECTV Latin America — Sr. UX/UI Designer

Telecom · Interactive TV  ·  2021 – 2023

Wunderman — UX Designer / Production Artist

Advertising · Ford Europe  ·  2019 – 2021

IPG Mediabrands — Interactive Producer

Advertising · Digital  ·  2018 – 2019

CreativeWay — Graphic & Web Designer

Branding · Web  ·  2015 – 2018

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