n1u

Built for gamers.

Black and white photo of teens rehearsing a dance routine on a stage.
Black and white photo of teens rehearsing a dance routine on a stage.

01. Overview

n1u is a digital wallet for Gen Z and gamers. Not just another wallet, it combined fiat (pesos), crypto, physical and virtual Visa card, service and transport payments, top-ups, QR, and its own engagement system: weekly missions, n1ucoins, and a store where users could redeem gaming benefits like Riot Points, Discord Nitro, and more.

I joined when the company decided to migrate the product to an in-house version. Until then, it had been built in 7 months by three external agencies, backend, frontend, and design, resulting in multiple friction points. From that moment I worked on two simultaneous tracks: iterating on the live version with high-impact changes, and designing the new version from the inside.

Role: Sr. UX/UI Designer

Platform:  Mobile-first (iOS + Android)

Methods: UX Audit, Dual-track Agile, User Interviews, Surveys, Usability Testing

Tools: Figma, Jira, Miro, Notion

02. Problem

The first thing I encountered was that the documentation didn't match what was in production. With active users and a live product, I couldn't assume anything, I did an extensive audit of all live flows before touching anything.

There was no prior research work. No personas, no information architecture, no userflows, no validation.

The data confirmed it: out of 16,000 downloads, only 2,000 users completed onboarding. An 87% drop-off that wasn't being prioritized on the roadmap. The gamer audience wasn't finding the language, habits, or experience they expected in n1u, and the first contact with the product was losing them before they even started.

03. Design Process

The first step was the audit: mapping everything in production, identifying gaps with existing documentation, and understanding where the critical friction points were. Without that, any design decision was a guess.

From that diagnosis I set up two parallel tracks. On the production track: high-impact fixes and iterations on the live app, home, profile, cards, payments, store, prioritized by friction frequency and short cycles. On the in-house track: a redesign with real criteria, flows built from scratch, documented structure.

UX/UI was part of the technology team: I participated in dailies, planning sessions, retros, and iteration sessions alongside back and front-end. That integration was key to ensuring design decisions had real technical context and devs had unambiguous specs.

The research that didn't exist, I built: interviews with the target segment, surveys on gaming, streaming and financial consumption habits, competitor analysis, user personas and documented information architecture. I built the onboarding journey map to identify concrete pain points, frustrating KYC, long forms, unexplained password rules, and turn them into improvement opportunities. All of it served both tracks simultaneously.

Before the full migration I led Android testing during the friends & family release, real-condition validation before the definitive launch.

Photo of a female dancer in a modern dance pose with a spotlight on her.

Design Philosophy

Small changes, big impact, every design decision focused on improving the experience in a tangible, measurable way.

Photo of a female dancer in a modern dance pose with a spotlight on her.

04. Solution & Results

On the production track: incremental iterations on the highest-friction flows — home, profile, cards, payments, and store. Each change small, each one intentional.

On the in-house track: a complete onboarding redesign focused on reducing the friction identified in the journey map, visible progress, real-time KYC feedback, DNI autocomplete, simplified forms, and clear password rules. Transfer, savings account, and crypto payment flows redesigned from scratch. Missions and n1ucoins system with clear progression and redemption logic.

The product received strong user feedback: comments highlighting the design and card as the best parts of the experience, and a visual identity that genuinely spoke the gamer language in a sector that had never done it well.

The most structural result: moving from a product built by agencies with no UX criteria to one with research, validated flows, and documentation, with onboarding as a clear priority backed by real data.

Read more of my case studies

Black and white portrait of a dance instructor posing in front of a dark background.

Salesforce

Enterprise

B2B

Concentrix

2025 - 2026

See process ↗

Black and white portrait of a dance instructor posing in front of a dark background.

UIN

B2B SaaS

Fintech

2024 - 2025

Explore project ↗

Black and white portrait of a dance instructor posing in front of a dark background.

DIRECTV

TelecomUNICATIONS

Interactive TV

2021 - 2023

Explore project ↗

Arrow

Work on something?

Let’s talk!

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Carolina Totaro

© Carolina Totaro · 2026

Work

About

Contact

EN

ES

n1u

Built for gamers.

Black and white photo of teens rehearsing a dance routine on a stage.
Black and white photo of teens rehearsing a dance routine on a stage.

01. Overview

n1u is a digital wallet for Gen Z and gamers. Not just another wallet, it combined fiat (pesos), crypto, physical and virtual Visa card, service and transport payments, top-ups, QR, and its own engagement system: weekly missions, n1ucoins, and a store where users could redeem gaming benefits like Riot Points, Discord Nitro, and more.

I joined when the company decided to migrate the product to an in-house version. Until then, it had been built in 7 months by three external agencies, backend, frontend, and design, resulting in multiple friction points. From that moment I worked on two simultaneous tracks: iterating on the live version with high-impact changes, and designing the new version from the inside.

Role: Sr. UX/UI Designer

Platform:  Mobile-first (iOS + Android)

Methods: UX Audit, Dual-track Agile, User Interviews, Surveys, Usability Testing

Tools: Figma, Jira, Miro, Notion

02. Problem

The first thing I encountered was that the documentation didn't match what was in production. With active users and a live product, I couldn't assume anything, I did an extensive audit of all live flows before touching anything.

There was no prior research work. No personas, no information architecture, no userflows, no validation.

The data confirmed it: out of 16,000 downloads, only 2,000 users completed onboarding. An 87% drop-off that wasn't being prioritized on the roadmap. The gamer audience wasn't finding the language, habits, or experience they expected in n1u, and the first contact with the product was losing them before they even started.

03. Design Process

The first step was the audit: mapping everything in production, identifying gaps with existing documentation, and understanding where the critical friction points were. Without that, any design decision was a guess.

From that diagnosis I set up two parallel tracks. On the production track: high-impact fixes and iterations on the live app, home, profile, cards, payments, store, prioritized by friction frequency and short cycles. On the in-house track: a redesign with real criteria, flows built from scratch, documented structure.

UX/UI was part of the technology team: I participated in dailies, planning sessions, retros, and iteration sessions alongside back and front-end. That integration was key to ensuring design decisions had real technical context and devs had unambiguous specs.

The research that didn't exist, I built: interviews with the target segment, surveys on gaming, streaming and financial consumption habits, competitor analysis, user personas and documented information architecture. I built the onboarding journey map to identify concrete pain points, frustrating KYC, long forms, unexplained password rules, and turn them into improvement opportunities. All of it served both tracks simultaneously.

Before the full migration I led Android testing during the friends & family release, real-condition validation before the definitive launch.

Photo of a female dancer in a modern dance pose with a spotlight on her.

Design Philosophy

Small changes, big impact, every design decision focused on improving the experience in a tangible, measurable way.

Photo of a female dancer in a modern dance pose with a spotlight on her.

04. Solution & Results

On the production track: incremental iterations on the highest-friction flows — home, profile, cards, payments, and store. Each change small, each one intentional.

On the in-house track: a complete onboarding redesign focused on reducing the friction identified in the journey map, visible progress, real-time KYC feedback, DNI autocomplete, simplified forms, and clear password rules. Transfer, savings account, and crypto payment flows redesigned from scratch. Missions and n1ucoins system with clear progression and redemption logic.

The product received strong user feedback: comments highlighting the design and card as the best parts of the experience, and a visual identity that genuinely spoke the gamer language in a sector that had never done it well.

The most structural result: moving from a product built by agencies with no UX criteria to one with research, validated flows, and documentation, with onboarding as a clear priority backed by real data.

Read more of my case studies

Black and white portrait of a dance instructor posing in front of a dark background.

Salesforce

Enterprise

B2B

Concentrix

2025 - 2026

See process ↗

Black and white portrait of a dance instructor posing in front of a dark background.

UIN

B2B SaaS

Fintech

2024 - 2025

Explore project ↗

Black and white portrait of a dance instructor posing in front of a dark background.

DIRECTV

TelecomUNICATIONS

Interactive TV

2021 - 2023

Explore project ↗

Arrow

Work on something?

Let’s talk!

Arrow

Carolina Totaro

© Carolina Totaro · 2026

Work

About

Contact

EN

ES

n1u

Built for gamers.

Black and white photo of teens rehearsing a dance routine on a stage.
Black and white photo of teens rehearsing a dance routine on a stage.

01. Overview

n1u is a digital wallet for Gen Z and gamers. Not just another wallet, it combined fiat (pesos), crypto, physical and virtual Visa card, service and transport payments, top-ups, QR, and its own engagement system: weekly missions, n1ucoins, and a store where users could redeem gaming benefits like Riot Points, Discord Nitro, and more.

I joined when the company decided to migrate the product to an in-house version. Until then, it had been built in 7 months by three external agencies, backend, frontend, and design, resulting in multiple friction points. From that moment I worked on two simultaneous tracks: iterating on the live version with high-impact changes, and designing the new version from the inside.

Role: Sr. UX/UI Designer

Platform:  Mobile-first (iOS + Android)

Methods: UX Audit, Dual-track Agile, User Interviews, Surveys, Usability Testing

Tools: Figma, Jira, Miro, Notion

02. Problem

The first thing I encountered was that the documentation didn't match what was in production. With active users and a live product, I couldn't assume anything, I did an extensive audit of all live flows before touching anything.

There was no prior research work. No personas, no information architecture, no userflows, no validation.

The data confirmed it: out of 16,000 downloads, only 2,000 users completed onboarding. An 87% drop-off that wasn't being prioritized on the roadmap. The gamer audience wasn't finding the language, habits, or experience they expected in n1u, and the first contact with the product was losing them before they even started.

03. Design Process

The first step was the audit: mapping everything in production, identifying gaps with existing documentation, and understanding where the critical friction points were. Without that, any design decision was a guess.

From that diagnosis I set up two parallel tracks. On the production track: high-impact fixes and iterations on the live app, home, profile, cards, payments, store, prioritized by friction frequency and short cycles. On the in-house track: a redesign with real criteria, flows built from scratch, documented structure.

UX/UI was part of the technology team: I participated in dailies, planning sessions, retros, and iteration sessions alongside back and front-end. That integration was key to ensuring design decisions had real technical context and devs had unambiguous specs.

The research that didn't exist, I built: interviews with the target segment, surveys on gaming, streaming and financial consumption habits, competitor analysis, user personas and documented information architecture. I built the onboarding journey map to identify concrete pain points, frustrating KYC, long forms, unexplained password rules, and turn them into improvement opportunities. All of it served both tracks simultaneously.

Before the full migration I led Android testing during the friends & family release, real-condition validation before the definitive launch.

Photo of a female dancer in a modern dance pose with a spotlight on her.

Design Philosophy

Small changes, big impact, every design decision focused on improving the experience in a tangible, measurable way.

Photo of a female dancer in a modern dance pose with a spotlight on her.

04. Solution & Results

On the production track: incremental iterations on the highest-friction flows — home, profile, cards, payments, and store. Each change small, each one intentional.

On the in-house track: a complete onboarding redesign focused on reducing the friction identified in the journey map, visible progress, real-time KYC feedback, DNI autocomplete, simplified forms, and clear password rules. Transfer, savings account, and crypto payment flows redesigned from scratch. Missions and n1ucoins system with clear progression and redemption logic.

The product received strong user feedback: comments highlighting the design and card as the best parts of the experience, and a visual identity that genuinely spoke the gamer language in a sector that had never done it well.

The most structural result: moving from a product built by agencies with no UX criteria to one with research, validated flows, and documentation, with onboarding as a clear priority backed by real data.

Read more of my case studies

Black and white portrait of a dance instructor posing in front of a dark background.

Salesforce

Enterprise

B2B

Concentrix

2025 - 2026

See process ↗

Black and white portrait of a dance instructor posing in front of a dark background.

UIN

B2B SaaS

Fintech

2024 - 2025

Explore project ↗

Black and white portrait of a dance instructor posing in front of a dark background.

DIRECTV

TelecomUNICATIONS

Interactive TV

2021 - 2023

Explore project ↗

Arrow

Work on something?

Let’s talk!

Arrow

Carolina Totaro

© Carolina Totaro · 2026